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Learning videogames

Learning videogames
Learning videogames
the alternating training project
Learning videogames
Learning videogames | the alternating training project

This year the alternation between work and school becomes a game. Indeed, a video game. Starting form January, the Public Industrial Technical Institute Galileo Galilei of Rome, thanks to a protocol signed with AIV (Italian Academy of Videogames) will launch three alternating school-work paths dedicated to the gaming world: Programming, 3D graphics and Game Design.

The Roman Institute and the Academy founded in 2004 by Luca De Dominicis start their collaboration in the field of interactivity and video games technologies, proposing a highly professional three-year course. In fact, for the realization of this ambitious project, AIV will invest more than one million euro for a lost fund for the 180 students (60 for each of the three courses available) that will follow the triennium and that will thus have direct access to the second year of the Academy. with the aim of completing a training course with a high employment rate.

"An initiative - explains Luca De Dominicis - that will be repeated every year. We want to give young people today the opportunity to get closer to an extremely lucrative sector, with huge professional opportunities. Suffice it to say that 80% of our programmers find work before the end of the third year of the course. Through weekly lessons, held by the academy teachers, they will acquire the basics of the trade. This is a unique training opportunity in a market that, this year alone, has recorded a turnover in Italy of over 1.5 billion euros ".

The courses, which will be held at the Istituto Galilei, will be developed - as the rules on alternance provide - along the last three years of high school and will try to bring students closer to some of the most sought-after skills in the industry, committing them to 3 hours a week. The teaching structure will be divided into two parts, divided between multidisciplinary lectures and individual work, and will alternate theoretical modules with practical tests.

For information: http://www.itisgalilei.gov.it/it/135-pubblicazioni-circolari/1363-accademia-italiana-videogiochi-al-galilei.html

http://www.itisgalilei.gov.it/it/135-pubblicazioni-circolari/1363-accademia-italiana-videogiochi-al-galilei.html

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Learning videogames