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ROMAEUROPA DIGITALIFE 2016

ROMAEUROPA DIGITALIFE 2016
ROMAEUROPA DIGITALIFE 2016
Technology turns into art in a creative process involving and amplifying perceptions
ROMAEUROPA DIGITALIFE 2016
ROMAEUROPA DIGITALIFE 2016 | Technology turns into art in a creative process involving and amplifying perceptions

ROMAEUROPA DigitaLife 2016 is back with an event dedicated to the connections between new technology and contemporary art languages, now at its seventh edition, entitled Immersive Exhibit.
The event is created and produced by Romaeuropa Foundation, with the support of MiBACT and the Lazio Region and will take place as part of Romauropa Festival 2016, at  Macro Testaccio - Pelanda, from 7 October to 27 November.
5 projects are on display, with interactive installations that 'put into play' our ability to perceive through the creation of illusions of shapes and images, transforming the space and amplifying it; immersive environment to be exhibited, with visual and sound stimula.
Shiro Takani, one of the most important artists in the international artistic experimentation, presents 3D Water Matrix-ST \ LL, a robotic machine that carves water sculptures in real time. Christian Partos is the creator of The Sorcerer's Apprentice. The work, presented for the first time at the Cité des Sciences et de l'Industrie in Paris, is a hypnotic fountain that creates moving images in a perpetual fluid dance.
The Austrian Kurt Hentshläger of the ZEE invites the viewer to cross a thick blanket of fog, where strobe lights create three-dimensional structures generating a sense of disorientation and loss of reality.
DeepDream_Act II is the work developed by None, a Rome based art collective. DeepDream bears the name of a mathematical algorithm elaboating through visual associations, capturing images and videos. The result is a continuous flow of data within a n-dimensional 'hypercube' where the viewer will lose any reference of space and time.
Last but not least, Understanding the Other, proposed by PERCRO, derives from studies on Social Perception on Embodiment, where Virtual Environments technologies are used allow people to feel different, physically in a remote area.

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