A group of professionals united under the name Invader Studios - indie software house, a love for the survival horror genre, and a passion for Resident Evil. An idea, a challenge: working on an unofficial fan-remake of Resident Evil 2, with the Unity engine. The playable Alpha version has been a planetary success, and has led the team to use the more complete Unreal Engine to develop a trailer gameplay which, uploaded to YouTube, has been a hit. This game has made a splash among players, and even more so in Osaka, the headquarters of Capcom, the software house that made the original Resident Evil. A meeting between East and West: the youngsters from Valmontone working on the project were ordered to stop. From that moment the Invaders have concentrated on “Daymare: 1998”, the proprietary IP that has been approved by Microsoft for Xbox and Windows 10, and by Sony for PlayStation 4. It has been talked about in Capcom’s social channels a long time before the expected release. Modern, with an over-the-shoulder camera, and nostalgic, being full of the stylistic elements that never go out of fashion in the survival horror genre: a strong narrative, puzzles, an “immersive” atmosphere with continuous references to the pop culture of the 1990s. This very story-driven game experience puts the player at the centre of a realistic and disturbing storyline: “An unpleasant experience similar to a nightmare with eyes wide open, when the mind is awake but the body fails to respond to the stimuli leaving the brain”. The young members of Invader Studios have really come to the party: unquestionable talents, with that touch of spontaneity that allows you to achieve unheard-of results. They tried to do an indie remake, which brought them to the notice of the giants of the sector, gave in to their pressure, but have also received strong support from Japan. What only a father endowed with unlimited faith is willing to give a son.
The story has been written by Maria Teresa Sammarco, writer.